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Science in gameplay
Initial simplicity and generalization We restricted the first game version to a 12H midnight visibility range, which simplified the...

Vincent Verhoeven
Jan 20, 20203 min read


Map update and launch sites
While visiting new continents, you will always get a souvenir to build on. This way you could make travelling chain reactions or receive...

Vincent Verhoeven
Dec 15, 20191 min read


Abilities, hidden agendas and quests.
(prototypes for test purposes) Character abilities Neil Aquila (North America) Planning up to 3 observations instead of 1. Yuri Newton...

Vincent Verhoeven
Nov 2, 20195 min read


Prototype play test
This month will mark the start of the first play tests for the AstroNavigator version of my concept. I decided to use TableTopia again,...

Vincent Verhoeven
Oct 4, 20192 min read


Uranus and Neptune
OK, since we are approaching play test en demo time, some prototypes of the game with the new artwork and design try-outs are being...

Vincent Verhoeven
Sep 10, 20194 min read


Rising like a phoenix
Some might recognize AstroNavigators from another project. After a stormy experience with that other project called LunaTix, it was clear...

Vincent Verhoeven
Jul 25, 20193 min read
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