Abilities, hidden agendas and quests.

Updated: Mar 25, 2020

(prototypes for test purposes)


Character abilities

Neil Aquila (North America)

  • Planning up to 3 observations instead of 1.

Yuri Newton (Europe)

  • While executing a planned observation, score the spontaneous observation as well if able. (+Telescope)

Wang Xiongmao (Asia)

  • Lunar observations are rewarded with 5 extra Navigation Knowledge points.

João Luna (South America)

  • Observing a solar occultation or a lunar eclipse is rewarded twice. (+Solar protection technique)

Leo Maseko (Africa)

  • Observations of constellations are worth 10 Navigation Knowledge points instead of 5. No rewards for Milky Way observations. No points for collections. (+Telescope)

Jarrah Walker (Oceania)

  • Travelling by boat may go 1 step faster. (+Solar protection technique)

Sphen Easydive (Antarctica)

  • After choosing the travel action, Sphen may instead of moving, place or change the location of up to 2 heliport tokens.

Arman Piñata Cherepakha (Eurasia)

  • Not yet available


Hidden Agendas


Neil Aquila (card back)

North-America 01 (base game): Apollo Star Map

Score the Summer Triangle.

If successful, reveal while leaving step 2 on the track towards the Moon. Skip step 3, ignore its value and continue to step 4. Don't reveal tile 3 for this action. The same goes for the way back to Earth.






North-America 02 (base game): Spying the World

Visit all continents, except Antarctica.

If successful, reveal while launching and directly go to step 2 on the track towards the Moon.







North-America 03 (planets module): Asteroid Belt

Observe Jupiter and Mars.

If successful, reveal while launching. Each time both Jupiter and Mars are visible on the Orrery or on top of the Planet Deck, difficulty values are subtracted by 15 to a minimum of 0.








João Luna (card back)

South-America 01 (base game): Galactic Alignment

Score Milky Way before the 12th month.

If successful, reveal at the start of the 12th month. Each time a Milky Way constellation shows up in one of the observation weeks, move 1 additional step in space, while facing all difficulties along the way.




South-America 02 (base game): Demons and Jaguars

Observe a solar and a lunar eclipse.

If successful, reveal while launching. Each time a Luna Phase shows up in one of the observation weeks, the current difficulty value is 0.






South-America 03 (planets module): Triple Conjunction

Observe first quarter Moon while Venus and Jupiter are visible on the Orrery for observation.

If successful, reveal while launching. Each time both Jupiter and Venus are visible on the Orrery or on top of the Planet Deck, difficulty values are subtracted by 10 to a minimum of 0.





Yuri Newton (card back)

Europe 01 (base game): Science and Superstition

Score Precession.

If successful, reveal while launching. For Yuri alone, the maximum spacecraft housing in space on steps 2 and 4 is decreased by 1.







Europe 02 (base game): Chasing the Hunter

Observe Scorpius and Orion.

If successful, reveal while launching. Whenever a player jumps your current step in space, move one step while facing all difficulties along the way.


Europe 03 (planets module): Magnifying Discoveries





Observe Uranus and Neptune.

If successful, reveal while launching. Each time both Uranus and Neptune are visible on the Orrery or on top of the Planet Deck, difficulty values are subtracted by 10 to a minimum of 0.






Leo Maseko (card back)

Africa 01 (base game): Between the Poles

Score North and South.

If successful, reveal while launching. After moving to the next step, draw a new tile of the same step type and subtract its value from the current difficulty value to a minimum of 0.





Africa 02 (base game): Sphinx and Pyramids

Observe Leo and Orion while on location Latitude Region +1 and Longitude Region +30/+60.

If successful, reveal after last required observation on the spot. When the current difficulty value is 0 or 5, move 1 additional step in space, while facing all difficulties along the way.




Africa 03 (planets module): E=mc2

Observe 2/3: Mercury, Solar Eclipse, Taurus.

If successful, reveal while launching. Each time both Mercury is visible on the Orrery or on top of the Planet Deck, move 1 additional step in space, while facing all difficulties along the way.






Wang Xiongmao (card back)

Asia 01 (base game): Moon Festival

Observe all the Moon Phases.

If successful, reveal while launching. After each movement, you may draw a new tile once and change it with the current tile. Apply the new difficulty value for that step from then on. If any other vehicles are present on the previous tile, place them back on the new tile.



Asia 02 (base game): Qixi Festival

Observe 2/3: Cygnus, Lyra, Aquila.

If successful, reveal while launching. You can spend Each Lunar Phase twice during the game.


Asia 03 (planets module): Planets of Wood and Soil






Observe Jupiter and Saturn.

If successful, reveal while launching. Each time both Jupiter and Saturn are visible on the Orrery or on top of the Planet Deck, difficulty values are subtracted by 10 to a minimum of 0.







Jarrah Walker (card back)

Oceania 01 (base game): Hokule'a

Don't use any other vehicle than the boat before launch.

If successful, reveal while launching. Gain 30 Navigation Knowledge.








Oceania 02 (base game): Walkabout Emu

Observe 2/3: Scorpius, Centaurus, Crux.

If successful, reveal while launching. Each time a Milky Way constellation shows up in one of the observation weeks, the current difficulty value is 0.





Oceania 03 (planets module): Barnumbirr

Observe Venus while on location Latitude Region -1 and Longitude Region +120/+150. If successful, reveal after required observation on the spot. Each time Venus is visible on the Orrery or on top of the Planet Deck, difficulty values are subtracted by 5 to a minimum of 0.






Sphen Easydive (card back)


Antarctica 01 (base game): Slippery Boost

Score Southern Sky.

If successful, reveal while launching. After moving to the next stage, Sphen may guess the value of a newly drawn tile of the same step type. If Sphen guessed correctly, he moves to the next stage. If a different value was drawn, Sphen aborts the mission for free. No abort token is lost unless the difficulty value would exceed Sphen's navigation knowledge. Repeat the process at your own risk.


Antarctica 02 (base game): Thermal Roll


Score Orientation.

If successful, reveal before launching. Name a value. Each time Sphen draws a tile with that value, Sphen's current stage is considered to have a difficulty value of 0.




Antarctica 03 (planets module): Tiny Rock and Giant Ring

Observe Mercury and Saturn. If successful, reveal while launching. Each time both Mercury and Saturn are visible on the Orrery or on top of the Planet Deck, difficulty values are subtracted by 10 to a minimum of 0.









Quests and instruments


Alaskan Bears
  • Quest: Return flag to Alaska coordinates after having observed Ursa Minor and Ursa Major.



  • Reward Sextant: If you've not been the first player last turn, take the first player token. If in conflict with a continent tile action, turn order determines priority.

1 success = +10 NK, all 2 success = +20 NK


Brazil and Southern Sky
  • Quest: Return flag to Brazil coordinates after having observed Octans, Crux and Scorpius.


  • Reward Armillary Sphere: During your action search the current week deck for a card and put it on top. Gain solar protection.

1 success = +10 NK, all 3 success = +20 NK


  • Quest: Return flag to Portugal coordinates after having observed (Ecliptic) Cancer, Aries and Capricornus.


  • Reward Reflector Telescope: During your action search the planet deck for a card and put it on top. Gain telescope.

1 success = +10 NK, all 3 success = +20 NK


Egyptian Merkhet
  • Quest: Return Merkhet to Egypt coordinates after having observed Ursa Major, Leo and Orion.