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4th Player Expansion: The Sphinx 

Sol Ange promo card

​Note: Sol Ange is intended for experienced players and is only available in 4-player games.

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Setup & Movement
  • D12 Tracker: Keep a D12 die on your Sphinx card as a reference.

  • Travel Token: Use a Sphinx Wing token showing a covered emerald value instead of a vehicle die.

  • Flight Movement: Gain +4 flight movement, following standard plane terrain rules. However, you may land on any space with a vehicle icon.

  • Restrictions: Sol Ange does not receive vehicle NK points and cannot use Travel Chaining.

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Hidden Agendas (Astronavigator Game)
  • Choose one Hidden Agenda from each of the 3 leftover characters.

  • Stack all 3 related character discs and use the stack for action selection or print and cut Sol Ange's player disc.

  • Revealing Agendas: You may only reveal a Hidden Agenda when its scoring conditions are met.

  • Discarding Agendas: Following a meeting that meets the emerald conditions, Sol Ange must discard one unrevealed Hidden Agenda, losing out on potential bonus RPs.

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Location Tokens & Encounters
  • Triggering a Meeting: To meet the Sphinx, other players must satisfy the Emerald token requirements as detailed in the Sol Ange rules, matching the current Sphinx location value.

  • Replacing Tokens: At the start of each round, if a location value matching the current month number is available, exchange your current value token:

    • Drop the old token at your current location on the board.

    • The new token becomes your new Sphinx travel token. (If using a miniature instead, place the new token on your character card).

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Winning the Astronavigator Game
  • Automatic Win: If Sol Ange avoids all meetings throughout the game, the Sphinx player wins automatically upon successfully returning from the Moon to Earth!

  • Standard Scoring: If a meeting occurred, compare final RPs.

  • Spacecraft Trajectory: A character from one of the fulfilled Hidden Agendas becomes the new astronaut character for the spacecraft trajectory (using the colored CSM miniature or vehicle die).

  • Rocket Launches: You gain NK from rocket launches whenever applicable (such as with the basic Saturn V rocket).

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Winning the Astronomer Game
  • Hidden Agendas are not used.

  • Automatic Win: The Sphinx wins automatically if no meetings occurred.

  • Standard Scoring: If a meeting occurred, compare final RPs.

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