
4th Player Expansion: The Sphinx
Sol Ange promo card
Note: Sol Ange is intended for experienced players and is only available in 4-player games.
Setup & Movement
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D12 Tracker: Keep a D12 die on your Sphinx card as a reference.
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Travel Token: Use a Sphinx Wing token showing a covered emerald value instead of a vehicle die.
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Flight Movement: Gain +4 flight movement, following standard plane terrain rules. However, you may land on any space with a vehicle icon.
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Restrictions: Sol Ange does not receive vehicle NK points and cannot use Travel Chaining.
Hidden Agendas (Astronavigator Game)
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Choose one Hidden Agenda from each of the 3 leftover characters.
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Stack all 3 related character discs and use the stack for action selection or print and cut Sol Ange's player disc.
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Revealing Agendas: You may only reveal a Hidden Agenda when its scoring conditions are met.
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Discarding Agendas: Following a meeting that meets the emerald conditions, Sol Ange must discard one unrevealed Hidden Agenda, losing out on potential bonus RPs.
Location Tokens & Encounters
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Triggering a Meeting: To meet the Sphinx, other players must satisfy the Emerald token requirements as detailed in the Sol Ange rules, matching the current Sphinx location value.
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Replacing Tokens: At the start of each round, if a location value matching the current month number is available, exchange your current value token:
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Drop the old token at your current location on the board.
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The new token becomes your new Sphinx travel token. (If using a miniature instead, place the new token on your character card).
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Winning the Astronavigator Game
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Automatic Win: If Sol Ange avoids all meetings throughout the game, the Sphinx player wins automatically upon successfully returning from the Moon to Earth!
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Standard Scoring: If a meeting occurred, compare final RPs.
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Spacecraft Trajectory: A character from one of the fulfilled Hidden Agendas becomes the new astronaut character for the spacecraft trajectory (using the colored CSM miniature or vehicle die).
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Rocket Launches: You gain NK from rocket launches whenever applicable (such as with the basic Saturn V rocket).
Winning the Astronomer Game
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Hidden Agendas are not used.
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Automatic Win: The Sphinx wins automatically if no meetings occurred.
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Standard Scoring: If a meeting occurred, compare final RPs.





